Point-Driven Voids

With this iteration, I wanted to explore the nature of modular variation by way of voids. A series of boxes is arrayed out and offset based on the distance they lie from an attractor point located on the corner edge of the base piece.

The voids created in the base when the boxes are taken away create a gradient which can play with light, and in a larger more emphasized scale, create an arcing dome feel when viewed from below.


(Messy) Grasshopper Algorithm



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